The recent announcement of the new battle royale game, Open, in partnership with Walker Labs and Readyverse studios, is raising a lot of eyebrows. The game, designed with Ernest Cline, the author of Ready Player One, promises an “immersive multiverse filled with nostalgia-infused biomes featuring characters and cultural legends across iconic franchises.” However, the reliance on “iconic franchises” for the success of the game is already setting it up for failure. With confirmed partnerships from only Reebok, the DeLorean car, and Ready Player One, the lack of diversity and originality in the game’s content is glaring. The teaser for the game features nothing but an Atari joystick and a character reminiscent of Cline’s book, which further adds to the skepticism surrounding the game’s potential success.

Empty Promises and Vague Descriptions

The press release for Open is full of exciting but ultimately empty promises. The game is described as offering “game-show styled, multi-round collaborative and competitive game modes” without any specifics on what these modes entail. Furthermore, Open is positioned as the flagship experience of the Readyverse, which claims to be “a dynamic interactive platform of interconnected digital experiences” aiming to create a metaverse. However, the vagueness in the description of the game and the Readyverse platform leaves much to be desired. Without concrete details on gameplay mechanics and features, it is hard to imagine how Open will differentiate itself in a crowded market of battle royale games.

Unrealistic Projections and Ignorance of Market Trends

The decision to invest in the development of Open and the Readyverse platform seems misguided, especially given the current landscape of the gaming industry. The claim that the metaverse market has the potential to hit $13 trillion in value by 2030 is based on shaky grounds, particularly when considering the volatile nature of trends like NFTs and web3 technology. The reliance on these technologies, which are notorious for their environmental impact and accessibility issues, raises further concerns about the sustainability of the project. It is puzzling why studios like Readyverse are pushing forward with the metaverse concept without a clear understanding of how web3 will be integrated into their game.

The future of Open looks grim. The game’s dependence on existing intellectual properties, coupled with vague promises and questionable market projections, sets it up for failure. Without a strong and original concept, Open is likely to be overshadowed by more innovative and well-developed games in the battle royale genre. As consumers, it is important to remain critical of such projects and demand transparency and authenticity from game developers. Until then, it seems like Open will be just another failed attempt at chasing the metaverse dream.

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