Attempting to get the new RPG game, Wuthering Waves, to work on the Steam Deck has become more of a headache than an enjoyable gaming experience. Despite being able to work around its release on the Epic Games Store and using Proton GE to run the game’s launcher, actually getting the game to launch and play seems like an insurmountable challenge. No amount of software combinations, compatibility tools, or deep dives into installation folders has proven successful in booting up the game properly.

Accepting Defeat

After exhausting all options, I have come to the realization that I must accept defeat. Apologies to any Steam Deck Academy readers who were hoping for a solution. While I don’t want to completely write off the possibility of Wuthering Waves ever running on the Deck, it seems that most of its compatibility issues with SteamOS can be resolved – except for the crucial step of actually launching the game.

I have tried various workarounds, such as installing the Epic app directly or via Lutris, and even downloading the standalone Windows installer from Wuthering Waves’ website to get to the launcher stage. However, even after tinkering with Proton GE settings and adding the launcher as a non-Steam game, the game still refuses to launch properly. Reinstalling the game, switching Proton versions, and running the Epic launcher in Desktop Mode on the Steam Deck also did not yield any positive results.

It can be frustrating to encounter these “just not that into you” situations with SteamOS, despite the continued efforts of Valve and other developers to enhance compatibility. The journey of getting games to run smoothly on the Steam Deck can be filled with roadblocks, and unfortunately, Wuthering Waves seems to have hit a major obstacle that I cannot overcome.

For those unwilling to wait for a potential fix from Proton or the game developers, one alternative is to run the Android version of Wuthering Waves on the Steam Deck using Waydroid. While complex and requiring command line actions, this method can create a virtual Android system within the Linux-based SteamOS. Patience might ultimately pay off for those willing to venture down this path.

Despite my struggles in getting Wuthering Waves to work on the Steam Deck, I am humbly admitting my defeat in the hopes that someone else may find a solution where I could not. Perhaps by sharing my challenges and acknowledging my own limitations, the gaming community can come together to find a resolution. It’s all part of the learning process in the ever-evolving world of gaming technology.

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