The world of Zelda: Ocarina of Time speedrunning is known for its constant evolution and innovation. Speedrunners are always on the lookout for new tricks and glitches that can shave precious seconds off their run times. Recently, a breakthrough discovery has been made that has the potential to revolutionize the way the game is speedrun.

The latest discovery in Ocarina of Time speedrunning involves the use of a Wii U GamePad and a rubber band to achieve incredibly precise button inputs. By utilizing a technique called Stale Reference Manipulation (SRM), speedrunners are able to alter the game’s code and memory through specific characters in the save game’s filename. This manipulation allows for the end credits to roll after a series of specific inputs in the game, ultimately leading to a faster completion time.

Traditionally, speedrunners have used the Wii’s Virtual Console for this technique due to a bug in its N64 emulation. However, a speedrunner known as MrCheeze has discovered a filename that works for the Wii U, taking advantage of the console’s improved framerate to save even more time. The use of the Wii U GamePad is crucial in this technique, as it allows for precise button inputs and limited interference during the speedrun.

One of the key components of this new technique is the use of a rubber band to hold the joystick at a Y-43 angle. This angle is essential for the success of the Stale Reference Manipulation, and by securing the joystick in place with a rubber band, speedrunners can ensure accurate inputs without any disruptions. The Wii U GamePad’s ‘TV Remote mode’ further enhances this strategy by limiting button inputs and allowing for a seamless transition during the speedrun.

While this technique has the potential to greatly improve speedrun times in Ocarina of Time, it has raised concerns within the speedrunning community regarding the use of multiple controllers and mappings. Current speedrunning rules specify that only one controller with one analog mapping per controller port is allowed. The use of the GamePad’s TV Remote mode may be seen as a violation of these rules, sparking a debate among speedrunners on whether this technique should be permitted in official speedruns.

The discovery of this new technique in Zelda: Ocarina of Time speedrunning represents a significant advancement in the field. The combination of precise button inputs, the use of the Wii U GamePad, and the innovative rubber band strategy has the potential to push speedrun times to new limits. However, the controversy surrounding the use of the GamePad’s TV Remote mode may impact its acceptance within the speedrunning community. Only time will tell if this technique will become a staple in Ocarina of Time speedrunning or if it will be deemed too controversial to be allowed.

Nintendo

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