A Baldur’s Gate 3 player stumbled upon a game-breaking weapon known as the ‘VictoriaBomb’. This weapon is so powerful that it completely disrupts the game’s turn-based combat system, allowing players to defeat nearly any enemy by simply waiting them out. However, the implications of this discovery raise concerns about the integrity of the game and its intended gameplay experience.

Located in Cazador’s Palace, players will encounter a locked door emitting a necrotic aura that inflicts significant damage upon contact. In order to progress in the quest, players must overcome this obstacle and uncover the source of the dark vibes. Surprisingly, the source is revealed to be the deceased body of a child named Victoria. Shadowheart can remove the curse, enabling the player’s party to enter the room. However, some players deviate from the “normal” path and adopt a more unusual approach.

One player, having a different perspective, decided to take Victoria’s body and store it in their inventory for later use. Humorously naming their discovery the ‘VictoriaBomb’, this player demonstrates the potential consequences of their unconventional choice. In a Reddit post, the player admits that they planned to deploy VictoriaBomb during the challenging Steel Watch Foundry mission, a notorious boss fight involving formidable automata.

Contrary to conventional gameplay tactics, the player unveiled the true power of VictoriaBomb. While the necrotic damage caused by the weapon proves effective against most enemies, it possesses an unexpected side effect. The curse attached to VictoriaBomb ignores the turn-based combat system, continuously damaging everything within its area of effect at regular intervals. Combined with the self-destruct feature of the enemy Watchers, the player’s party emerged victorious without needing to execute any further actions.

Realizing the immense potency of their newfound weapon, the creator of VictoriaBomb acknowledged the imbalance it created. Initially admitting to the broken nature of their strategy, the player intends to reload the Foundry fight and tackle it more “fairly.” While Baldur’s Gate 3 encourages diverse gameplay approaches, the VictoriaBomb introduces a significant loophole that undermines the fundamental mechanics of the game.

The existence of an overpowered weapon such as VictoriaBomb raises concerns about gameplay integrity and the adherence to Dungeons & Dragons (D&D) principles. D&D, at its core, revolves around strategic and turn-based combat. By circumventing this system, the VictoriaBomb disrupts the intended experience and potentially renders other gameplay tactics obsolete. Though one might argue that anything goes in Baldur’s Gate 3, certain exceptions challenge the essence of fair play and game balance.

The accidental discovery of the VictoriaBomb in Baldur’s Gate 3 showcases the influence of player imagination and creativity. However, the implications it brings forth ultimately disrupt the intended gameplay experience. While it may be tempting to exploit this newfound weapon’s power, overlooking the game’s turn-based mechanics undermines the essence of Dungeons & Dragons. As players continue their quests in Baldur’s Gate 3, it is important to consider the impact of our actions on the integrity of the game and the enjoyment of all players involved.

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