Palworld, a survival crafting game that took the gaming world by storm, has garnered a staggering 19 million players worldwide. Despite its success, concerns have emerged from Pokémon’s homeland, Japan. The Pokémon Company recently issued an official statement regarding this new early-access game, prompting Japanese entertainment professionals to refrain from mentioning Palworld to protect potential collaborations with The Pokémon Company. This restrictive action has raised eyebrows within the industry.

According to a talent agency source cited by Tokyo Sports, they have explicitly instructed their talent not to mention Palworld on social media or in public. This move is intended to demonstrate respect for The Pokémon Company and its future projects. By avoiding any association with Palworld, these talent agencies aim to protect potential collaborations and maintain a positive relationship with the Pokémon franchise.

The Pokémon Company’s official statement regarding Palworld did not directly mention the game’s title. Instead, it referred to the title as “another company’s game released in January 2024.” The statement reiterated that The Pokémon Company had not granted permission for the use of Pokémon intellectual property or assets in Palworld. Any violations of intellectual property rights related to Pokémon would be thoroughly investigated and addressed.

Just days before The Pokémon Company’s statement, its former Chief Legal Officer, Don McGowan, expressed his surprise at Palworld’s successful establishment. His statement implies that the controversial game had surpassed expectations. Nintendo, another key player in the gaming industry, has acknowledged Palworld’s existence but refrained from commenting on specific cases.

Despite the controversies surrounding Palworld, Microsoft’s gaming branch, Xbox, has shown support for the game’s developers. Xbox will provide assistance by enabling dedicated servers and offering optimization guidance. Additionally, Xbox aims to expedite the release of Palworld updates, making them more accessible to players. Notably, Palworld has become the largest third-party launch title on Xbox’s Game Pass subscription service, with over 7 million Xbox players already experiencing the game since its “Game Preview” debut in January.

The controversies surrounding Palworld have shed light on the delicate nature of collaborations and the protective measures taken by talent agencies and corporations. While Palworld’s success cannot be denied, its impact on the Pokémon franchise and the gaming industry as a whole remains a topic of debate. As the situation unfolds, it will be interesting to observe how Palworld’s developers navigate these challenges and continue to provide an engaging gaming experience for their dedicated player base.

Nintendo

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