Character design is a crucial aspect of game development, as it shapes players’ perceptions and engagement with the game world. In the case of the upcoming action RPG Stellar Blade, the director, Hyung-Tae Kim, believes that special attention should be given to the reverse side of the lead character’s model. By focusing on this unique aspect of design, Kim aims to enhance players’ experience and immersion within the game.

The protagonist of Stellar Blade, Eve, possesses a distinct character design that has been emphasized in the game’s early trailers. Her design is based on the body scan of Korean model Shin Jae-eun, lending a realistic touch to her appearance. Kim explains that the decision to pay particular attention to the back of the character stems from the fact that players often face the character from this angle while playing. By placing emphasis on this viewpoint, the developers hope to create a more visually engaging experience for players.

Shifting Styles and Cultural Perceptions

Prior to Stellar Blade, developer Shift Up gained recognition for its gacha game Goddess of Victory: Nikke. This game, too, focused on the backs of its anime characters, including a collaboration with Nier: Automata. Kim suggests that the studio’s style goes beyond pure titillation and instead aims to present glamorous character designs that push boundaries. He acknowledges that this approach may be perceived differently in various cultural contexts, both in Korea and globally.

It is clear that the director is aware of the criticisms surrounding unrealistically beautiful characters in video games. Kim acknowledges that people tend to be more stringent when judging game characters compared to those in movies, animations, and manga. However, he argues that the desire to see visually appealing characters in games is an integral part of the entertainment experience. Kim admits that when he plays a game, he wants to encounter characters who are better-looking than himself, as it adds to the enjoyment and escapism that games offer.

When discussing the ideal character design, Kim emphasizes the importance of creating characters who possess their own unique charm and attractiveness without compromising the narrative or game setting. The character Eve, in particular, undergoes a significant transformation throughout Stellar Blade. Initially, she may not appear remarkable, but as the game progresses, she shoulders more responsibilities and makes important decisions. Her interaction with other characters and personal growth contribute to her becoming more humanlike over time. This evolution bears a resemblance to the character 2B from Nier: Automata, a comparison that Kim appreciates given his admiration for Yoko Taro, the director of Nier: Automata.

In the realm of game design, character design holds immense significance. The directors and developers at Shift Up understand the importance of creating visually captivating characters that resonate with players. Stellar Blade’s protagonist, Eve, exemplifies this commitment to meticulous character design, with special attention given to her back, the perspective players often encounter while playing. By pushing the boundaries of character design and immersing players in an extravagant and glamorous world, Stellar Blade aims to offer a truly captivating gaming experience. While the pursuit of visually appealing characters may attract criticism, it remains a fundamental aspect of entertainment in the gaming industry.

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