PlayStation

Destiny 2 has recently seen an increase in the amount of loot dropping in activities such as the beloved Coil activity. This was met with positive feedback from players, prompting Bungie to consider ways to further enhance the loot experience in the game. In an interview with Edge magazine, Bungie’s assistant game director, Robbie Stevens,
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The Abyssal Woods in Shadow of the Erdtree are undoubtedly one of the most intimidating locations within the Elden Ring universe. As you venture into this dark and foreboding forest, you are greeted with ominous warning messages that read “don’t let it see you” and “once you are seen, there is no escape”. These messages
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When it comes to game design, the issue of difficulty is a critical factor that developers must carefully consider. FromSoftware president Hidetaka Miyazaki recently emphasized the significance of difficulty in the games created by the studio. He highlighted that if they wished to appeal to a wider audience, they could simply lower the difficulty level
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The realm of Elden Ring challenges has taken a turn towards the bizarre, with players pushing the limits of creativity and endurance. From constructing real-life Greatswords to training goldfish to defeat bosses, the boundaries of what is possible in the game have been stretched beyond imagination. One particularly daring streamer, GoodGameEthan, has embarked on a
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FromSoftware has built a reputation for creating challenging and immersive games that appeal to a dedicated fanbase. Titles like Demon’s Souls, Dark Souls, Sekiro, and Bloodborne have captivated players with their difficulty, community-driven design, and enigmatic worlds. However, with the release of Elden Ring, the studio entered the mainstream gaming market, selling over 25 million
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