Embarking on the quest to find Miquella’s Crosses in the expansive world of Elden Ring can be a challenging yet rewarding endeavor for players. These cross markers serve as a side quest within the game, offering fragments of lore and valuable resources for those willing to seek them out. While NPCs may provide you with
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Destiny 2 has recently seen an increase in the amount of loot dropping in activities such as the beloved Coil activity. This was met with positive feedback from players, prompting Bungie to consider ways to further enhance the loot experience in the game. In an interview with Edge magazine, Bungie’s assistant game director, Robbie Stevens,
Elden Ring’s legendary hero Let Me Solo Her (or Let Me Solo Him?) has been an iconic figure within the game’s community, known for helping players defeat tough bosses like Malenia. However, even this experienced player is facing struggles with the bosses in the latest mega-expansion, Shadow of the Erdtree. Despite their reputation, Let Me
Destiny 2 is known for its vast array of weapons, each with their own unique perks and abilities. The Ergo Sum Sword is one such weapon, offering players a combination of Exotic perks that can cater to different playstyles. However, obtaining the Ergo Sum Sword and maximizing its potential can be a challenging task for
The release of Elden Ring: Shadow of the Erdtree has reignited the debate surrounding the ideal level of challenge in FromSoftware games and games in general. Some players have expressed concerns about needless difficulty spikes in the DLC, leading to negative reviews on platforms like Steam. In response, FromSoftware has adjusted the expansion to make
The Abyssal Woods in Shadow of the Erdtree are undoubtedly one of the most intimidating locations within the Elden Ring universe. As you venture into this dark and foreboding forest, you are greeted with ominous warning messages that read “don’t let it see you” and “once you are seen, there is no escape”. These messages
When it comes to game design, the issue of difficulty is a critical factor that developers must carefully consider. FromSoftware president Hidetaka Miyazaki recently emphasized the significance of difficulty in the games created by the studio. He highlighted that if they wished to appeal to a wider audience, they could simply lower the difficulty level
Brandon Sanderson, a well-known fantasy and science fiction author, has recently been making waves in the gaming community with his involvement in Elden Ring’s Shadow of the Erdtree DLC. This has sparked excitement among Soulsborne fans who are eager to see a potential collaboration between Sanderson and FromSoftware, the studio behind Elden Ring. Sanderson is
The realm of Elden Ring challenges has taken a turn towards the bizarre, with players pushing the limits of creativity and endurance. From constructing real-life Greatswords to training goldfish to defeat bosses, the boundaries of what is possible in the game have been stretched beyond imagination. One particularly daring streamer, GoodGameEthan, has embarked on a
FromSoftware has built a reputation for creating challenging and immersive games that appeal to a dedicated fanbase. Titles like Demon’s Souls, Dark Souls, Sekiro, and Bloodborne have captivated players with their difficulty, community-driven design, and enigmatic worlds. However, with the release of Elden Ring, the studio entered the mainstream gaming market, selling over 25 million