CD Projekt Red, the polish powerhouse behind renowned titles like “The Witcher 3” and “Cyberpunk 2077,” is venturing into uncharted territories with its upcoming original game, known by the codename Hadar. This move marks a significant pivot for a studio synonymous with expansive narratives and rich worlds, as they begin to craft a universe not
PlayStation
The evolution of Overwatch into its sequel, Overwatch 2, has been anything but straightforward. What began as a revolutionary multiplayer experience quickly morphed into a finely-tuned competitive arena, where the balance between enjoyment and fairness became a contentious topic among players. From the chaotic beginnings of the original game to a system that now emphasizes
In the vast landscape of action RPGs, the terms that define the genre have often become a double-edged sword. Developer Neople, alongside publisher Nexon, has stepped away from the descriptive label “Soulslike” when promoting their upcoming title, *The First Berserker: Khazan*. Set to release on March 27, this game is tailored not only for seasoned
The landscape of role-playing games (RPGs) has undergone significant transformations, particularly with the rise of open-world formats. A groundbreaking title that stands out in this genre is CD Projekt Red’s (CDPR) The Witcher 3: Wild Hunt. A key architect behind its acclaimed narrative, Mateusz Tomaszkiewicz, has shared insights into the challenges the development team encountered,
As we approach the 12th anniversary of God of War: Ascension, it’s astonishing to see how the game’s online multiplayer component remains vibrant and alive. Unlike other titles in the storied God of War franchise, Ascension holds a unique position by being the only game to introduce a multiplayer mode. This aspect, combined with the
Cyberpunk 2077 offers players a sprawling universe filled with intricate narratives and morally ambiguous decisions. One of the standout missions that encapsulates this complexity is ‘Dream On.’ In this mission, players engage in investigative gameplay by entering the apartment of Jefferson and Elizabeth Peralez, a couple shrouded in suspicion due to their alleged ties to
Issue 269 of Retro Gamer pays homage to Capcom’s extensive influence in the one-on-one fighting genre, a segment that has captivated gamers for decades. With an emphasis on seminal titles like *Street Fighter II: The World Warrior* and *X-Men Vs. Street Fighter*, the magazine meticulously honors the iconic games that have shaped the landscape of
In the ever-evolving landscape of the gaming industry, a significant shift is apparent, particularly in the approach of major corporations like Microsoft. The era characterized by fierce rivalry between consoles, especially Xbox and PlayStation, is gradually becoming a thing of the past. Phil Spencer, the CEO of Microsoft Gaming, epitomizes this new philosophy, advocating for
Mateusz Tomaszkiewicz, the creative director of the ambitious project *Blood of Dawnwalker*, is aiming to redefine player agency in narrative-driven games. A departure from his previous work on *The Witcher 3: Wild Hunt*, which garnered widespread acclaim for its story and character depth, *Blood of Dawnwalker* opens the door to a vastly different gameplay experience
Devora Wilde, the voice actress behind the formidable Githyanki warrior Lae’zel in the critically acclaimed game Baldur’s Gate 3, is entering an intriguing phase of interaction with her character—one that balances the lines of professional engagement and personal exploration. The novelty of Wilde romancing her own character seeps into the gameplay, revealing a whirlwind of