PlayStation

The landscape of role-playing games (RPGs) has undergone significant transformations, particularly with the rise of open-world formats. A groundbreaking title that stands out in this genre is CD Projekt Red’s (CDPR) The Witcher 3: Wild Hunt. A key architect behind its acclaimed narrative, Mateusz Tomaszkiewicz, has shared insights into the challenges the development team encountered,
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Cyberpunk 2077 offers players a sprawling universe filled with intricate narratives and morally ambiguous decisions. One of the standout missions that encapsulates this complexity is ‘Dream On.’ In this mission, players engage in investigative gameplay by entering the apartment of Jefferson and Elizabeth Peralez, a couple shrouded in suspicion due to their alleged ties to
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In the ever-evolving landscape of the gaming industry, a significant shift is apparent, particularly in the approach of major corporations like Microsoft. The era characterized by fierce rivalry between consoles, especially Xbox and PlayStation, is gradually becoming a thing of the past. Phil Spencer, the CEO of Microsoft Gaming, epitomizes this new philosophy, advocating for
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Mateusz Tomaszkiewicz, the creative director of the ambitious project *Blood of Dawnwalker*, is aiming to redefine player agency in narrative-driven games. A departure from his previous work on *The Witcher 3: Wild Hunt*, which garnered widespread acclaim for its story and character depth, *Blood of Dawnwalker* opens the door to a vastly different gameplay experience
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Devora Wilde, the voice actress behind the formidable Githyanki warrior Lae’zel in the critically acclaimed game Baldur’s Gate 3, is entering an intriguing phase of interaction with her character—one that balances the lines of professional engagement and personal exploration. The novelty of Wilde romancing her own character seeps into the gameplay, revealing a whirlwind of
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