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Ubisoft, the renowned purveyor of immersive gaming experiences, finds itself at a critical juncture. In recent announcements, the company revealed a delay in the releases of several high-profile projects in the wake of the resoundingly positive reception of “Assassin’s Creed Shadows.” Yves Guillemot, Ubisoft’s CEO, emphasized the “reaffirmation of the Assassin’s Creed brand’s power,” suggesting
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Hideo Kojima, a name synonymous with innovation in video game design, has always pushed the boundaries of interactive storytelling and gameplay mechanics. Recently, during an episode of his radio show, KOJI10, he unveiled a series of audacious game prototypes that explore the relationship between time and memory. Each of these concepts offers a glimpse into
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Tetsuya Nomura is one of the most intriguing figures in the video game industry, known for his artistic vision and enigmatic personality. Though primarily recognized for his work in the RPG genre, particularly the “Final Fantasy” and “Kingdom Hearts” franchises, there exists a whimsical quality to his communications that often goes unnoticed. In recent years,
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