Lords of the Fallen, the upcoming ARPG from Hexworks, is a Soulslike game that is heavily influenced by FromSoftware’s slant on action-role-playing games. The game is a reflection of how the genre has matured over time and how it has evolved beyond recognition. Since the release of the first Lords of the Fallen in 2014, games like Bloodborne, Dark Souls 3, Sekiro, and Elden Ring have made speed just as important as the game’s signature unforgiving combat and boss battles. The latest trailer for the game underlines this and more, making it the perfect time to revisit the dark fantasy fare of the game.

Unique and Immersive Experience

The action-RPG genre has become increasingly popular over recent years, and the appetite for games in this vein has also increased proportionately. The technology has evolved, and player expectations are higher than ever. But much like other titles in this genre, Lords of the Fallen expands on the existing tropes and paradigms, putting its spin on the core pillars such as exploration, combat, and world-building to ultimately provide a unique and immersive experience.

Lords of the Fallen is keen to capitalize on the surge of interest among a much larger, hungrier audience. The game world is ravaged by corruption, a force that’s tied to conflicting deific powers. Those residing in the living and dead realms wind up in a “godly three-way tug of war” with the otherworldly demons. The nightmarish enemies Hexworks has shown off so far all have a suitably twisted and stomach-turning nature about them.

Expansion of the Mythos

When they set out to make the original Lords of the Fallen over three years ago, one of the primary objectives was to expand and innovate on the layering of exploration alongside the traditional corpse-run loop. The game has a vast, vertical, and seamlessly interconnected world that is significantly larger than the original game. Alongside the living world exists its undead counterpart – Umbral – an inhospitable environment with its enemies, pathways, quests, and characters.

Lords of the Fallen is just the first step towards bigger and more ambitious things. The studio’s ambition is to forge the World of the Fallen, a captivating universe that transcends artistic mediums, enabling them to craft enthralling stories of varying scope and tone. With this spiritual successor to the original game released in 2014, they have exponentially expanded the mythos, alluding to grander and more menacing dangers on the horizon, such as the colossal deities that shape the narrative landscape of the universe.

Lords of the Fallen is a Soulslike game that has evolved beyond recognition since the release of the first game in 2014. The game is heavily influenced by FromSoftware’s slant on action-role-playing games, and it wears its influences firmly on its sleeve. The game expands on the existing tropes and paradigms, putting its spin on the core pillars such as exploration, combat, and world-building to ultimately provide a unique and immersive experience. With its vast, vertical, and seamlessly interconnected world, Lords of the Fallen is just the first step towards bigger and more ambitious things for Hexworks.

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