The original Doom has left a significant mark on the history of PC gaming, being a software that continues to be used in various coding and electronics projects even after three decades. Recently, a YouTuber known as Ancient has taken it upon themselves to experiment with running Doom on different gadgets and displays, with their most recent venture involving a volumetric display.

A volumetric display is a device composed of a strip or array of LEDs that are rapidly rotated to create an image that fills a volume in front of the viewer, similar to a holographic display seen in science fiction movies like Star Wars. Ancient’s efforts in ‘volumising’ Doom have shown promising results, although there are notable limitations to be addressed.

One of the primary limitations of running Doom on a volumetric display is the draw distance, which is directly influenced by the size of the display itself. In Ancient’s homemade system, the small size of the display results in a very short draw distance, reminiscent of early 3D games on the original PlayStation. Additionally, the resolution of the display poses a challenge, as increasing the number of LEDs to enhance pixel density would complicate programming and add weight to the device.

Moreover, issues such as noise from the motor driving the rotation and the sound of air whooshing when the display moves can be distracting. However, it is important to acknowledge that these limitations are understandable given the self-funded and homemade nature of Ancient’s work.

While the current demonstration of Doom on a volumetric display may not yet rival high-resolution gaming monitors, it offers a glimpse into the potential future of PC gaming. The innovative use of technology to recreate a classic game in a new format showcases the creativity and dedication of enthusiasts like Ancient in pushing the boundaries of what is possible.

For those interested in exploring more advanced volumetric displays, options like the Voxon VX2 display, priced at $6,800, provide a glimpse of what can be achieved with greater resources. However, the modest results achieved by Ancient demonstrate that impressive feats can be accomplished with limited means.

As we look towards the future of PC gaming, the concept of Doom on a volumetric display opens up exciting possibilities for immersive gaming experiences. While challenges such as draw distance and resolution need to be addressed, the progress made by individuals like Ancient serves as a testament to the potential of combining classic games with cutting-edge technology.

The journey of running Doom on a volumetric display is not just about recreating a nostalgic experience, but also about envisioning a future where gaming can be transformed through innovative approaches. The dream of a volumetric display large enough to showcase the full draw distance in Doom may not be far off, heralding a new era in PC gaming. It is indeed a time to rip and tear into the possibilities that lie ahead.

Hardware

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