Months ago, the author of the original article, Jay Peters, was excited about the launch of the PlayStation VR2. Anticipating new games like Horizon and new VR modes for titles like Gran Turismo 7 and Resident Evil 4 remake, the author preordered the $599 bundle with high hopes.

After playing a handful of PSVR 2 games, including ones like What The Bat?, Runner, Gran Turismo 7, and No Man’s Sky, the author found that none of them were compelling enough to keep him coming back for more. In reflection, the author admitted to only putting in about 20 hours into PSVR 2 games, with the only completion being Before Your Eyes, a game that took about an hour and a half to finish.

One of the main drawbacks of the PSVR 2 experience was the inconvenient setup. The headset had to be plugged into a PS5 to work, which meant that the author had to constantly fish it out of its box, plug it in, and make sure the Sense controllers were charged. Additionally, the author felt isolated while playing, as he couldn’t easily move to another room due to being tethered to the PS5.

Looking back, the author realized that Sony has a history of providing lackluster support for platforms that aren’t its primary console. The company’s support for the first PSVR was half-hearted, and the PlayStation Vita suffered from a lack of first-party support. Even with the PSVR 2, Sony’s announcement showcases barely featured any major first-party titles, leading to a lack of compelling content.

Ultimately, the author decided to sell his PlayStation VR2 after realizing that it was collecting dust and there was no compelling reason to continue using it. Despite initial excitement and anticipation, the reality of the PSVR 2 experience fell short of expectations, leading to disappointment and a desire to move on from the headset.

The rise and fall of the PlayStation VR2 serves as a cautionary tale of the importance of developer support, compelling content, and user experience in the success of a gaming platform. As technology continues to evolve and improve, it is essential for companies like Sony to learn from past mistakes and prioritize the needs and expectations of their users to deliver a truly satisfying VR experience.

Tech

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