Upon the release of Sony’s PS4 classic, Ghost of Tsushima, on PC, many gamers were excited to experience the game on a new platform. However, issues with the game’s performance on Intel Arc GPUs have raised concerns about the thoroughness of the porting process.

Nixxes, the company responsible for porting Ghost of Tsushima to PC, made efforts to incorporate the latest GPU features such as upscaling, frame generation, and ultra-wide monitor support. While the game performed well on AMD and Nvidia graphics cards, it failed to run properly on Intel Arc GPUs. Testing revealed odd rendering issues, including missing body parts and floating clothing, on Intel’s latest drivers.

The lack of testing on Intel Arc GPUs highlights a major oversight in the porting process. Despite the game supporting Intel’s XeSS upscaler, significant rendering bugs were present on Arc cards. This raises questions about the testing procedures used by Sony, Nixxes, and Intel, especially considering the high profile nature of the game.

In contrast to Ghost of Tsushima, Nixxes’ recent PC port of Horizon Forbidden West did not encounter similar issues with Intel Arc GPUs. The presence of rendering bugs in Ghost of Tsushima stands out as unusual for a game of this caliber and suggests a lack of proper testing before the PC release.

Overall, the performance issues experienced with Ghost of Tsushima on Intel Arc GPUs point to a failure in the porting process. While it is possible that future driver updates or game patches may address these bugs, the initial release has left many gamers frustrated. Moving forward, it is essential for developers to conduct thorough testing on all hardware configurations to ensure a smooth gaming experience for all players.

Hardware

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