It is no secret that Hidetaka Miyazaki, the director behind games like Dark Souls and Bloodborne, has set the bar high when it comes to difficult RPGs. However, in a recent interview, Miyazaki expressed his belief that there is always something to learn from playing other Souls-like games developed by different studios. Despite being considered a pioneer in the genre, Miyazaki admitted that he personally plays a variety of similar games and finds joy in doing so. This openness to exploring other games highlights the importance of expanding one’s horizons in order to grow as both a player and a developer.

Miyazaki emphasized the idea of developers learning and exploring together, regardless of the studio they belong to. He acknowledged the value of gaining insights and inspiration from other games, as it ultimately leads to a better experience for players. By recognizing that everyone in the industry shares the common goal of enhancing the gaming experience, Miyazaki encourages a culture of mutual learning and collaboration among developers. This mindset not only fosters innovation but also pushes the boundaries of what is possible in the realm of gaming.

While some may view other Souls-like games as competitors to FromSoftware’s creations, Miyazaki has a different perspective. He views these games as valuable contributions to the genre and welcomes the diversity and creativity they bring. Instead of seeing them as threats, Miyazaki sees them as opportunities for growth and inspiration. This attitude towards competition showcases Miyazaki’s willingness to embrace new ideas and approaches, even if they come from outside his own studio.

Looking ahead, FromSoftware fans can anticipate the release of the Elden Ring DLC Shadow of the Erdtree, set to launch on June 21st. Despite this being the only DLC planned for Elden Ring, Miyazaki has not ruled out the possibility of a fully-fledged sequel in the future. This hint of continuity and potential for further exploration in The Lands Between keeps fans intrigued and eager for what lies ahead. The evolving landscape of Souls-like games continues to offer new experiences and challenges, with developers like Miyazaki leading the charge in pushing the boundaries of the genre.

The willingness to learn from other games and developers is a crucial aspect of growth and innovation in the gaming industry. Hidetaka Miyazaki’s openness to exploring different Souls-like games not only enriches his own development process but also contributes to the evolution of the genre as a whole. By embracing competition, fostering mutual learning, and teasing future possibilities, Miyazaki sets a precedent for collaboration and creativity that benefits both developers and players alike.

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